NOTHING IS
USELESS.
JUST UNEXPLORED.
A different way
to look at what’s next.
An overlooked idea.
An unfinished system.
A problem worth staying with.
Junkyard Mind is a creative and technology group building software, AI systems, automation, media, film and experimental products.
We bring different disciplines together when a problem needs more than one way of thinking. The starting point can be rough. The direction has to be useful.
ONE MIND.
SIX YARDS.
Distinct crafts. A shared way of thinking. The problem determines which Yards come together.
People
in the Yard.
Different disciplines.
One connected body of work.
- 01
Ahmed Zaheer
Founder & CEO
FOUNDER - 02
Abdur Rafay
Co-Founder & CIO
CO-FOUNDER - 03
Yuneeb Ashraf
Co-Founder & COO
CO-FOUNDER - 04
Yuseeb Ashraf
Head of Media
- 05
Fatima Shoaib
Head of Development
- 06
Hashir
Game Developer
- 07
Akber
3D Modeler & Environment Designer
- 08
Abdullah Siddique
Mobile Application Developer
Product design is a discipline across the ecosystem, alongside software and mobile. Six public Yards. One company.
Live From
the Yard.
The work shows where disciplines meet. These are our publicly documented projects; their current status is shown alongside each one.
- 01Platform
NERVE
Healthcare, connected.
IN PROGRESS2026IntelligenceSoftwareAutomation - 02Website, Social Media & Digital Marketing
Amanat Eye Hospital
A connected digital presence for modern eye care.
IN PROGRESSSINCE 2022SoftwareMediaStudios - 03Website & Social Media
Amanat Vision Empowerment Institute
Education, vision and outreach in one digital presence.
IN PROGRESSSINCE 2024SoftwareMediaStudios - 04Global Commerce Platform
Waqar Al Anabi
A premium commerce experience built for multiple markets.
IN PROGRESS2026Software - 05Gaming & Esports Platform
AM Respawn
Watch. Compete. Respawn.
IN PROGRESS2026SoftwareMedia
How things move
through the Yard.
The work comes in with potential. We give it direction, bring the right disciplines together, and test what it can become.
- 01↓
BRING IT IN
Start with what you have: a problem, an idea, an unfinished version.
- 02↓
UNDERSTAND
Find the real need. Name the people, constraints and useful outcome.
- 03↓
ROUTE
Bring together the disciplines the work needs. One Yard or several.
- 04↓
BUILD / TEST
Make the direction tangible. Challenge behavior, usability and failure cases.
- 05↓
REFINE
Use what the test reveals. Resolve the weak points before release.
- 06↓
SHIP
Move approved work through a controlled release.
- 07↓
LEARN
Let real use inform the next decision. Continue improving where the engagement calls for it.
LEAVES STRONGER.
COMES BACK SMARTER.
Principles
of the Yard.
The work changes.
The standard stays.
- 01
MAKE IT USEFUL.
Build around the problem and the people using the result. Useful beats impressive.
- 02
MAKE IT CLEAR.
Keep scope, decisions and delivery understandable. Clear over clever.
- 03
MAKE IT HOLD UP.
Consider security, resilience and operational reality from the beginning.
- 04
DON’T FAKE PROOF.
Show real work. Never invent outcomes, metrics or testimonials.
- 05
KEEP HUMANS IN CONTROL.
AI and automation should improve judgment without hiding ownership or accountability.
YOU HAVE
SOMETHING.
BRING IT INTO
THE YARD.
An idea. A rough brief. A problem you can’t leave alone. Start with what you have.
START A PROJECT