Realtime voice agents
Spoken agents built around low-latency conversation and bounded tool use.
Spoken AI where latency, turn-taking and handoff are part of the product.
We design realtime voice experiences around natural turn-taking, tool use, context and human escalation, with the audio pipeline treated as a system rather than a demo.
Shape a conversation See what we buildRealtime audio transport and session control.
Recognition, turn detection and understanding.
Model context, conversation state and response planning.
Approved actions and external services.
Speech synthesis, interruption and human handoff.
Illustrative voice study. No microphone, recording or live audio.
Voice can reduce friction in hands-busy, high-speed or call-based workflows, but only if the system feels responsive and knows what to do when speech, context or intent is unclear.
A workflow already happens mainly through phone or spoken conversation.
Users need hands-free access to information or actions.
A service team needs AI-assisted voice handling before human escalation.
A voice prototype feels slow, interrupts badly or loses conversational context.
The conversation needs to call business tools rather than only answer questions.
Human transfer must preserve useful context instead of restarting the interaction.
Spoken agents built around low-latency conversation and bounded tool use.
Voice experiences for information, triage and supported self-service.
Voice flows connected to approved operational actions and handoff rules.
Voice interfaces for situations where screens or typing create unnecessary friction.
Realtime speech added inside an existing product rather than treated as a separate application.
Focused experiments for latency, turn-taking, interruption and user acceptance before broader deployment.
Voice AI is a realtime interaction problem. Speech quality matters, but so do latency, interruption, tool use, identity, fallback and a clean path to human support.
The Intelligence Yard standardFinal deliverables follow the agreed project scope.
Map the objective, expected turns, sensitive moments and human escalation path.
Choose the audio and model path around the response speed the interaction requires.
Provide the knowledge, identity and tools needed to complete the conversation.
Design interruption, silence, clarification and recovery behavior.
Preserve relevant context when a human needs to take control.
Evaluate accents, noise, ambiguous requests, latency and failure conditions with real audio.
A relevant toolkit, not a compulsory stack. The final choices depend on the task, existing systems and operating constraints.
A voice agent that cannot recover gracefully will feel less intelligent than a simple menu.
Junkyard Mind / Intelligence Yard
No. Realtime speech can live inside web, mobile or call-based experiences depending on the workflow.
Yes, when approved tools or APIs are available and the action boundaries are explicit.
They should be able to where natural conversation requires it. Interruption and turn-taking are core voice design concerns.
The system should clarify, recover or hand off rather than confidently acting on uncertain input.
Yes. A handoff can preserve relevant context so the user does not have to restart from zero.
Testing should include real speech, accents, background noise, interruptions, latency and tool failures.
Bring us the conversation, the actions behind it and where a human should take over.